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Jeroen de Man

Evoking and Measuring Arousal in Game Settings

Serious games seem to be more effective if the participant feels more involved in the game. The participant should experience a high sense of presence which can be obtained by matching the level of excitement to the level of arousal a participant experiences. The level of arousal should be measured at runtime to make the game adaptive to the participant’s physiological state. In this talk an experiment is presented that has as main goal to see whether it is possible to evoke arousal during different types of computer games and to monitor the physiological response. Using three online games, participants reported different levels of stress and understanding between games. Furthermore, an increase of skin conductance was found as well as a decrease in heart rate for the most difficult to understand game.

Kurzer Lebenslauf

I am Jeroen de Man, a Ph.D. student in the Agent System Reasoning group at the VU University in Amsterdam. I received my Masters degree in Artificial Intelligence at the VU University Amsterdam in July 2009. For my masters thesis on modelling social compliant behavior for serious gaming in a military context, I carried out an internship at the Netherlands Organisation for Applied Scientific Research (TNO) in Soesterberg.

As of September 2011, I am associated with a collaborative project between the VU University’s Faculty of Sciences, department of Computer Science and the Netherlands Institute for the Study of Crime and Law Enforcement (NSCR). The project named STRESS (simulation-based training of resilience in emergencies and stressful situations) focusses on developing training simulations for professionals who are required to make difficult decisions in situations of high stress and time pressure.


Jeroen de Man
VU University Amsterdam
De Boelelaan 1081a (T3.20b)
1081 HV Amsterdam, The Netherlands[at]
Fon: +31 20 598 7756